![]() His spirit companion, initially a ghostly samurai, can be called upon once a meter charges. He eventually gains a sort of “earthquake stomp” but I never found a reason to use it. Gabriel’s abilities are enhanced with every defeated boss, like having a longer-reaching blade, gaining additional subweapon attacks (from 20 to 30), that kind of thing. That is somewhat disappointing, but it also makes Lords of Exile pretty easy overall. Survive all that, and she’ll go back to the fire sweep and the cycle continues.Įven the game’s final boss, who is initially quite hard, quickly falls into a predictable attack cycle that you can easily counter. The first boss, for example, uses a sweeping fire attack first, then a ghost-summoning attack, and finishes off with an energy beam barrage. You’ll face humans and monsters in equal measure, but once you figure out a boss’ attacks, you’ll discover that they don’t deviate from the attack cycles at all. ![]() Each level ends with a pretty chunky boss battle, featuring monsters with strongly telegraphed attack cycles. The most exciting parts of this NES-like are the boss fights. Defeating enemies often nets gold, and you’ll rarely be short on funds. The dozens of enemies you’ll face fall pretty easily to your sword or projectile subweapons, and if you’re ever down on health, you can buy potions at the occasional ghostly item shop. Combat is the name of the game in Lords of Exile, as the platforming is pretty basic, left-to-right stage progression. He’s got a sword, various subweapons, and–very quickly–a spirit companion who can…float alongside him and provide a ranged attack that isn’t as useful as Gabriel’s subweapons. You play as a knight, Gabriel, out to destroy an evil warlord through eight stages of sidescrolling action. This is a clear homage to NES combat platformers like Castlevania and Ninja Gaiden thankfully a bit more forgiving than either, but also less memorable. ![]() I can’t really say that Lords of Exile does that, but it is a fun diversion. This is a well-worn subgenre, and games of this type really need to catch your attention to gain an audience. It seems I’m on a bit of an 8-bit kick these days, what with Prison City and Dungeons & Doomknights earlier and Lords of Exile today. An NES-style combat platformer that feels a little too familiar. ![]()
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